Presentations and Panels

Below is a sampling of presentations and panels in which Lien Tran participated (Last updated, September 2023)

Workshops, Peer Reviewed

Tran, L.B., Wagner, L. Jones, C. & Rego, C. (2023, July). “A Just Reality”: A virtual reality experience to improve law enforcement interactions with sexual assault victims + how the project is incorporating AI and NLP. Workshop session for XR for Change Summit at 20th annual Games for Change festival, New York, NY.

Tran, L.B., Jelke, B, Baus, L., & Wagner, L. (2022, October). “Transformed Reality: Designing for VR to create empathetic essential skill training.” Workshop presented at Meaningful Play conference, East Lansing, MI.

Tran, L.B., Wagner, L., Jelke, B, & Baus, L. (2022, August). “Transformed Reality: Using VR to create empathetic soft skill training.” Workshop presented at Professional Learning and Community Education’s Play Make Learn conference, Madison, WI.

Workshops, Invited

Javier, L., Miller, C.K., Tran, L., & Xu, J. (2021, Winter). “Made in Asian/America” workshop with Asian game creators and moderated by Christopher Patterson and Tara Fickle, University of British Columbia, Vancouver, Canada (conducted virtually).

Ratinam, M., & Tran, L. (2013, August). Design and Games Workshop. Interactive workshops at the Caribbean Broadcasters Union (CBU) annual meeting on “The Business of Broadcasting in the Digital Age”, Georgetown, Guyana. | Link

Presentations, Invited

Ewing, C., & Tran, L. (2016, May). Jumping on the Game Bandwagon: Top Mistakes and How to Avoid Them. Presentation at Hacks/Hackers Connect: A Launchpad Event for News-Media Entrepreneurs, Miami-Dade College’s Idea Center, Miami, FL. | Link

Tran, L. (2015, July). Humanitarian Games for International Social Impact: Guiding Principles for Collaboration and Design of Culturally-Competent Interactive Interventions. Presentation at Serious Play Conference, Pittsburgh, PA.

Tran, L., & Fluharty, S. (2012, April). Presentation and game demonstration of Make a Move to immigration advocates/specialists. Invited session co-facilitator at On Their Own: Protecting the Rights of Immigrant Children.

Presentations, Peer Reviewed

 

Tran, L.B., Wagner, L. Baus, L. & Jelke, B. (2022, July). Developing a Trauma-Informed Interviewing Training Module Prototype for Law Enforcement using Virtual Reality. Selected to present extended abstract at 53rd annual international conference of the International Simulation and Gaming Association (ISAGA), Boston, MA.

Tran, L. B., Ezer, T., Fontenot, L., & Stuzin, D. (2022, June). Poor Not Guilty: An Experiential Street Law Education on the Criminalization of Poverty through Perspective-Taking. Selected for a Well Played session at Games + Learning + Society, Irvine, CA.

Chang, E., Gray, K., Pierre, S., Russworm, T., & Tran, L.  (2022, March). “Finding the fun and games and teachable moments within complex social systems.” Educators Summit panel “Teaching Games with Games 7: Changing the Game” moderated by Macklin, C. & Sharp, J. at Game Developers Conference (GDC), San Francisco, CA.

Tran, L., Moran, K. & Hester, T. (2021, July). “The Role of Play in Multimodal Learning on U.S. Immigration”. Presenter of a Project Brief session for 2021 Games for Change festival.

Tran, L., Ter-Ghazaryan, D., & Larson, C. (2021, May). Presentation on GeoMuseUM for Wellness and Equity at annual conference for the Association of Academic Museums and Galleries (AAMG), conducted virtually.

Suarez-Morales, L., Formoso, D., Fernandez, M., Vallejo, M., Aldarondo, E., & Tran, L. (2019, October). Broken Systems, Resilient Beings: What Every Psychologist Should Know About Unaccompanied Immigrant Minors and How to Respond to their Needs. Presentation at the National Latina/o Psychological Association. Miami, FL. | Link

Tran, L. (2018, May). Echo Earth: A VR Simulation Case Study with Students Outside the Classroom. Juried presentation at EDUCAUSE Learning Initiative (ELI) community’s eXtended Reality (XR): How AR, VR, and MR Are Extending Learning Opportunities event.
| Link

Tran, L. (2015, October). Digital advocacy for the millennial generation: collaborative classroom partnerships that advocate for positive social change. Presentation at International Digital Media and Arts Association, Johnson City, TN.

Tran, L. (2013, November). Mechanics & Outcomes. Presentation at International Digital Media and Arts Association, Laguna, CA.

Ewing, C., Tran, L., & Stoler, J. (2013, November). IQUEST: Designing a web-based decision support system to improve water management in a developing urban city. Presentation at International Digital Media and Arts Association, Laguna, CA.

Tran, L., & Ewing C. (2013, June). Win Win: Models for Creating a Social Impact Game on a Budget. Presentation at Games for Change (G4C), New York, NY. | Conference | Presentation

Ratinam, M., Tran, L., & Norskov, B. (2013, June). Magnitude: Developing Strategies for Managing Disaster Threats. Presentation at Games for Change (G4C), New York, NY. | Conference | Presentation

Ewing, C., Tran, L., & Fanelli, K. (2013, June). Building a Gameful Classroom. Presentation at Games, Learning & Society (GLS)’s Playful Learning Summit, Madison, WI.

Panel, Invited

Fernandez, M., Friedl, D., Grant, N., Thomas, D., & Tran, L.  (2022, April). Rethinking Training for Law Enforcement. Panelist, Gender Justice & Human Rights Symposium, Coral Gables, FL. | Video | Conference link
Tran, L. (2019, September). Creative Campaigning to Address Petty Offenses. Moderator, Petty Offenses Symposium, Coral Gables, FL.

Ter-Ghazaryan, D., & Tran, L. (2021, April). Co-presenter during Telling & Performing Spatial Stories session on “GeoMuseUM: A Geolocative Web Application and Sculpture Guide” as contextual art and geography at annual meeting for the American Association of Geographers (AAG), conducted virtually. | Link

Albrecht, J., Eisenhauer, E., Romanoski, S., Tran, L. & Miles, S. (2020, Summer). Invited panelist on “Design Research and Practices for Hazards and Disasters” at 2020 Natural Hazards Workshop, virtual event hosted by University of Colorado Boulder’s Natural Hazards Center. | Link

Tran, L. (2019, September). Creative Campaigning to Address Petty Offenses. Moderator, Petty Offenses Symposium Coral Gables, FL. | Link

Tran, L. (2018, December). Using Playful Technology for Social Change. Panelist / moderator, FilmGate Interactive, Miami, FL. | Link

Panel, Peer Reviewed

Tran, L.B., Davis, T., Smith, M., Peterson, A., & Jones, S. (2022, October). “Legitimizing Analog Games in Academia”. Panelist during 2022 Meaningful Play conference, East Lansing, MI.

Culyba, D., Culyba, S., Grace, L., & Schrier, K., Tran, L.B.  (2022, July). “Teaching the Next Generation of Games for Change Developers”. Panelist during 2022 Games for Change festival, New York, NY.

Altizer, R., Ewing, C., Grace, L., Phelps, A., & Tran, L.B.  (2022, June). “Leading Academic Game Studios: The Good, the Bad and the Ugly.” Panelist at Games + Learning + Society, Irvine, CA.

DeAnda, M., Grace, L., Mejeur, C., Sierra, W., & Tran, L. (2021, July). Games for Change in the Classroom: Pandemic Edition”. Panelist on Roundtable session for 2021 Games for Change festival.

Tran, L. (2015, November). “SCRUM techniques to improve communication and task management on collaborative projects.” Presented at 101th Annual National Communication Association Conference. Las Vegas, Nevada. Panel Title: Scrum: Embracing Opportunities for New Teaching Strategies for Managing Teams.

Tran, L. (2015, November). “Researching the Impact of Meeples: Does Communication Got Game?” Presented at 101th Annual National Communication Association Conference. Las Vegas, Nevada. Panel Title: Considerations for the Design and Cultural Creation of Social Impact Games.

Tran,L. (2014, November). “Toma el Paso: An exploration of experiential game play for unaccompanied immigrant minors in the U.S.” Presented at 100th Annual National Communication Association Conference. Chicago, Illinois. Panel Title: Creative Methodologies Among Hyper-Vulnerable Latina/os.