Cops and Rubbers Toma El Paso // Make a Move Vanity TASAF Humans vs. Mosquitoes Magnitude Seeds to Soil

Cops and Rubbers

Game created for Open Society Foundations’ Sexual Health and Rights Program (SHARP) highlighting the findings of their research on the Condoms as Evidence policy in Kenya, Namibia, South Africa, Zimbabwe, Russia, and USA.

Toma El Paso // Make a Move

Of the 8,000+ undocumented children detained within the U.S. each year, many are eligible for legal relief but are not guaranteed legal counsel and are extremely vulnerable without knowledge of their rights. Make a Move is the first in a series of games designed to inform undocumented youth about the possible actions they could take with regard to their immigration status or legal situation.

Vanity

Vanity promotes tanning bed avoidance and melanoma prevention in adolescents and young adults. A tabletop version was funded by the Division of Dermatology at the Ottawa Hospital and the University of Ottawa for use as part of school health curriculum.

TASAF

Game funded by World Bank and designed for Tanzania Social Action Fund (TASAF) to teach subsistence farmers in Tanzania about the benefits of a new national social safety net program and risk mitigating activities such as climate change adaptation.

Humans vs. Mosquitoes

Originally designed for the Red Cross as a field resource Humans vs. Mosquitoes is a game that communicates a direct connection between climate change and vector-borne disease transmission through embodied play.

Magnitude

Cooperative board game designed for U.N. ISDR as an educational companion to their GAR 2011 report.

Seeds to Soil

Seeds to Soil (S2S) is a grassroots initiative bringing communities together around sustainable food practices in urban areas starting in Central Harlem, New York City.

24th Oct 2014
Cops and Rubbers at Meaningful Play

Cops & Rubbers wins Best Overall Non-Digital Game at Meaningful Play 2014

Thank you to the Meaningful Play 2014 committee and Michigan State for a really meaningful, radical, and fun conference! I especially enjoyed meeting other academics from a variety of disciplines...

23rd Oct 2014
Let's Adapt workshop participants

Invoking the Pause: Creating Games for the Caribbean Climate

Thanks to funding from Invoking the Pause, I was able to travel to Barbados to organize a workshop exploring communication of climate risk using game systems. As a result of this unique...

14th Oct 2014
It's all about the U and WWF at the School of Communication

UM’s inaugural CoLab course is all about WWF and FSC

This Fall 2014 semester I’m running the inaugural MFA in Interactive Media CoLab class, which is a class where students create interactive solutions for a professional client. The students and...

10th Oct 2014
Sin Mosquito No Hay Dengue

Without Mosquitoes, there is no Dengue: UM students use HvM to teach Panama youth about vector-borne diseases

During Summer 2014 in the semi-autonomous Panamanian community known as Kuna Yala, a team of University of Miami Public Health and Latin American Studies students participated in an educational intervention...

24th Sep 2014
Lien.Boardgame-374x250

Training Shelter Staff at His House

In August 2014, the University of Miami published an article on my Toma el Paso game, including some coverage on a recently training I did with shelter staff at His...

30th Jun 2014
Toma El Paso game box

Unaccompanied immigrant minors in Miami making moves with Toma El Paso game

Back in Spring 2012, I started working on Make a Move, a game for unaccompanied immigrant minors (UIMs), youth who find themselves in the U.S. without proper documentation of legal...

30th Jun 2014
Aesthetics of Play

SIGGRAPH DAC Aesthetics of Gameplay exhibit of indie games available online

In early 2014, the ACM SIGGRAPH Digital Arts Community (DAC) launched the Aesthetics of Gameplay online exhibition. Ian Bogost captures what this exhibition aims to showcase in his article entitled “Persuasive Games: From Aberrance to Aesthetics”: “But...

28th Apr 2014
Cops & Rubbers - Tabletop

Cops & Rubbers video is now live!

 Have you played Cops & Rubbers? Watch this video to learn more about my Cops & Rubbers game project with Open Society Foundations’ Public Health and Rights Project, which is...

28th Apr 2014
Invoking the Pause

Invoking the Pause selects “Games for the Caribbean Climate” as 2014 Grant Partner

I’m pleased to announce that my proposal for “Games for a Caribbean Climate” – joint with Red Cross Caribbean Disaster Risk Management Reference Center (CADRIM) and the Red Cross Red Crescent...

16th Apr 2014
Toma El Paso on The Game Crafter

Make a Move (“Toma El Paso”) is officially available on The Game Crafter

For those who have been following my Gaming the Immigration System project and the status of Make a Move (Toma El Paso in Spanish), I’m happy to announce that the...

16th Mar 2014
Tran's Game Design class

UM Interactive Media MFA Among Princeton Review’s Top Graduate Game Design Programs

The School of Communications Interactive Media Master of Fine Arts program has earned a No. 24 ranking on The Princeton Review’s 2014 list of the best graduate schools to study...

01st Mar 2014
Vanity 2

Vanity 2.0 now available

In Fall 2013 Clay Ewing and I went back and did some tweaking to the original Vanity game. Some of the changes were to make the gameplay more user friendly,...

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