This board game is a model of the choices and consequences government ministers face when trying to further their nation’s development. It asks groups of 4 players (“national ministers”) to implement a plan to maximize their nation’s achievements towards the 8 Millennium Development Goals (MDGs) by the target year of 2015 in an environment where disasters do occur as a fact, and thereby affect the country’s progress toward those goals.

Magnitude was created as part of a collaboration studio with United Nations Office for Disaster Risk Reduction (UNDRR, formerly known as UNISDR) through the Parsons Humanitarian Design Lab.
Game Design: Lien Tran, Ben Norskov, Michelle Jackson
Visual Design: Hannah Lea Dykast


If you are interested in facilitating Magnitude in a class or workshop, please use the following links:

If you have any questions, please feel free to contact me at lien[at]lienbtran[dot]com


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